﻿using System;
using UnityEngine;

// Token: 0x02000012 RID: 18
public class DmgNumScript : MonoBehaviour
{
	// Token: 0x0600004A RID: 74 RVA: 0x00008797 File Offset: 0x00006997
	private void Start()
	{
		this.travelSpeed = 1f;
		Object.Destroy(base.gameObject, 1.5f);
	}

	// Token: 0x0600004B RID: 75 RVA: 0x000087B4 File Offset: 0x000069B4
	private void FixedUpdate()
	{
		this.travelSpeed *= 0.98f;
		base.transform.position += Vector3.up * this.travelSpeed * Time.fixedDeltaTime;
	}

	// Token: 0x040000D9 RID: 217
	private float travelSpeed = 1f;
}
